
Cosm Internship
Work compiled from my time as a Community Intern (Spring 2025) and Senior Community Intern (Summer 2025) at Cosm Studios and X Labs. To learn more about Cosm you can visit their page here.



01
Production Support & Creative Development
During the Spring, Cosm debuted Big Wave: No Room For Error, and in the Summer The Matrix in Shared Reality . I supported these premieres by creating "guest lookbooks," which highlighted key attendees and their work experience to showcase potential networking opportunities.
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In the summer, I primarily focused on pre-production and creative development research. In doing so I created a request for proposal to send to potential directors for a slated production. Additionally, I researched, created bios, and pitched talent to cast for a different production. For all the productions, I was challenged to deliberate what makes this different from other full dome experiences, to execute so was to highlight potential "Cosmworthy" moments that encapsulated immersion and "Shared Reality".
02
Market Research
Since Cosm's work is within the immersive experience industry, I conducted on-site market research by visiting Luna Luna at The Shed, and Tribeca Immersive 2025. I created briefs and social posts on both experiences, highlighting the consumer experience and notes on how each event used various elements to encourage immersion. I also conducted market research with reports on viewership data, and information on the directors of various fulldome films in/out of circulation to support slated productions.
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I also prepared over 40 creator briefs, which were in depth reports on creators and studios in conversation with Cosm Studios. These briefs included recent/past works, work history, bios, awards and press, as well as commentary on potential collaboration.
03
Promotional Materials
I worked with the marketing team to create promotional materials based on the current production on press run, which included social media posts, animations, and creating/editing IMDB pages for "O" By Cirque du Soleil in Shared Reality, Big Wave: No Room For Error, and The Psychedelic Mixtape: The Visionary Experience. ​I also prepared a video for the Auggie Award submission for Cosm Studios' Production, Seek.
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In this section you will find the premiere recap video I created for big wave, and my pitch for a logo animation I made using Unreal Engine's Niagara FX water simulation, for the same film.

04
Social Media
I was tasked to create and write copy for various genres of social media posts, from reels focused on evergreen content, to carousels on recent premieres, I did it all. Any videos I made were edited using Adobe After Effects, and images were pulled from photo archives.